The Gentleman’s game had its origins from the sixteenth century. Through the last five decades, the game of cricket has grown and has been introduced to various levels. From the very first International match played in 1844 between Canada with the United States (in 1844 at the St George’s Cricket Club in New York) to the most recent T10 Cricket Leagues, the game has been awash with groundbreaking discoveries and many of them have improved the experience of the spectators as well as the lives of athletes.
In today’s sports, analytics are an essential aspect and an important element in determining a team’s performance, as well as analyzing the weaknesses and areas to improve.
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The advancement of technology has been utilized in all sports and has had a significant impact on cricket as well. The credit should be given to the International Cricket Council (ICC) for incorporating modern technology into cricket. These modern technologies enhance the excitement of fans and add an increased level of excitement to the game.
Different sports technologies help athletes in their development because it allows them to concentrate on areas where they’re required to improve. Technology can also assist leaders and skippers to devise different strategies. Technology has made it easier for umpires to make good decisions. A listing of such technological advancements is listed here, that have either been made in the past or over time changed the way we play Cricket.
the Bowling Machine:
The Bowling Machine (also known as Bola Machine) is a machine that reproduces the swing and spin of bowlers. It was created through Michael Stuart (in 1985) who was a cricketer from the club, within a project in virtual reality to enhance match-training for cricket. Michael Stuart displayed this machine at the University event to show the working principles.
The swing and spin are imposed on the ball using the combination of two wheels spinning as well as a barrel, which employs the rifling theory to create sidespin.
This machine produces leg break or off-break delivery as well as reducing the reverse and swing copying of fast bowlers such as Wasim, Glenn McGrath, Shane Bond, Waqar Younis. This machine was created to cover all elements of bowling real bowlers employ, such as the position of the seam of the ball as well as its speed when it’s released.
Today, technology experts are trying to bring a visual aspect to the machine, to allow batsmen to see a projected bowler in front of the machine, thus, this technology could be an innovation in cricket training.
As per the latest official Guinness world record, “The fastest electronically measured speed of a ball thrown by a male bowler was 161.3 kilometers per hour (100.23 miles per hour) by a well-known and scary Pakistani player Shoaib Akhtar (Broadly known as The Rawalpindi Express) against England on February 22nd, 2003 during the World Cup match at Newlands, Cape Town, South Africa.” The grand and noble record was actually determined with a Small Doppler Radar Unit that can measure speeds of objects moving i.e. the ball moving.
This technological advance is an important aspect in cricket, allowing for the predicted rate of bowling.
There are a lot of developments that have altered the game for the better, but this is one that has made the most impact on viewers watching from home.
Live streaming has transformed several sectors, and the casino industry is among the ones that have been the most severely affected.
Live streaming has enabled new ideas such as the crazy time games to be real and allows players to watch live game action from their homes.
It’s not a surprise that the cricket world has also embraced live streaming, and companies such as CricHeroes provide live streaming directly to Mobile devices.
There’s nothing more satisfying than being in a position to stream a game in the stadium, but in the event that you don’t have access, watching it at home could be quite enjoyable, particularly during the cold winter season.
In these situations, live streaming is an amazing technology.
HawkEye Tracking System: Ball Tracking Systems:
Hawkeye was created in 2001 in order to describe the direction of the ball after it was released by the bowler’s hand. This is the most widely utilized by broadcasters in order to provide new of how the Leg Before Wicket (LBW) appeals to commentators as well as viewers.
This technique makes use of a variety of cameras that are placed on in the dirt or aligned underneath the stadium roofs to produce an image of three dimensions that depicts the ball’s trajectory which aids in the decision of LBW appeals. The technology is also utilized within the Umpire Decision Review System.
Snickometer – Ultra Edge:
Also known as “Snicko” as in cricket language it is the Snickometer was created by Allan Plaskett to serve the umpires in determining the edge of the ball and the one before it that was catch between the wickets.
Snicko causes a disruption in the graph whenever the ball’s surface is in contact with the bat or additional part of the. Snickometer utilizes a microphone situated near the stumps to listen for any sound produced by the strike and to determine the area of impact. The form of the frequency assists the third umpire make an informed decision.
HotSpot – Edge Detector:
Another innovation in the field of cricket technology includes that of the HotSpot implementation. However, it was introduced following the Snickometer and was thought to be not adequate enough in its accuracy.
Utilizing an advanced infrared detection system that detects the heat signature from the ball’s collision The HotSpot is extremely helpful in assessing the smallest edges and bat-pads that are close to LBW shouts. It utilizes a camera on both sides of the field and provides information from the friction created when a collision occurs. Although it delivers highly accurate results, it is not widely utilized in Cricket due to the cost and delicate equipment and set-up.
Stump Mic & Camera
To give the most complete experience for viewers for a better experience, to give a more immersive experience, Stump Mic & Camera are employed to provide a close-up view of the view of the batsman’s pitch. The camera is placed vertically inside an open middle stump via small windows that are located on the other end of the stump using the mirror. The microphone is fixed to the stump to collect the sound waves and assist the umpire make decisions when the batter is caught with the ball.
decision Review System (DRS):
It is also known as the Decision Review System or DRS is the current method of review or correction of the umpire’s call on the field. The DRS considers factors like the Snickometer, Hotspot, and Hawkeye and provides a final determination of whether the call is correct or not.
Roll Spin RPM of the Ball:
Recently , introduced through Sky Sports in the 2013 Ashes series The ball spin RPM (Revolutions Per Minute) counter measures the amount of the ball’s spin after it has been removed. It measures the elements of top or backspin, sidespin, once the ball is removed from the surface. It is an RPM counter is an crucial element of the technology of cricket to assess the capabilities and skills of spinners since it was created specifically for Pacers.
LED Bails and Stumps
The stumps are a little heavier than traditional stumps made of wood, the stumps and bails made of LED are the most advanced technological installations in cricket. LED stumps first came into use in the 2013 Australian Big Bash League and then in the 2014 and the 2016 ICC World T20 Cups along with the 2015 ICC World Cup. The stumps with LEDs were a breakthrough developed by Bronte Eckermann.
While it’s a costly process, LED Bails are used to aid umpires in making an informed decision regarding the decision-making process regarding run-outs. The bail is illuminated when it comes in contact by a hit. It is equipped with a sensor, an embedded microprocessor and the battery is low voltage.
The Spidercam is a different marvel and is among my top enhancements to broadcasting cricket games because it offers the unique angle of the games to viewers.
Spidercam Spidercam is a camera system which allows the cameras to move horizontally as well as horizontally over a predetermined space i.e. the Cricket field. It operates using four motorized winches that are placed in every corner. Every winch can be controlled with the Kevlar cable that is connected to a gyro stabilized camera carrier. The system is controlled by software, which allows the camera to be able to literally cover every part of the ground determined by its 3-dimensional coverage area.
Wearing and equipment for sports
Innovations in cricket clothing and equipment technology in the last few years have mostly altered the design of helmets and the material used, size and weight of bats, the thickness as well as the weight and size of pads, and gloves, with some changes with regard to helmets, the ball and so on.
Fabrics that are now in use are proven to keep people warm, cool, dry, and dry to enhance performance helping to speed up recovery and they also have a better smell when it comes to sports clothes. The great thing about sportswear is that it is an extremely light structure and is not limiting freedom of movement for the athlete.
Furthermore, the chips are placed in the balls and bats in order to determine the angle, bat’s speed, the swing and seam for various reasons. The chips are placed into the grips of the bat in order to analyze the movement of the bat when hitting the ball. They are specifically designed to give you complete versatility and play with ease.
Finalization on the growth of technologies in Cricket:
The article we’ve examined various advancements in technology in cricket, such as bowling machines, Hawkeye Hot spot speedometer, stump microphone and camera technology, Ultra Edge and sportswear technology. Not only have these advances allowed for the correct decision-making but they have also enhanced the game tremendously and helped make the game more smarter’. These innovations have been successful and are an enjoyable experience for viewers. They can also aid in understanding different aspects in cricket.