Aloy will have to work hard to keep up with these Horizon: Forbidden West machines.
Aloy can be hurt by any machine, no matter how big or small it is, when she is hunting or traveling the world. But it goes without saying that some machines are much harder to fight than others.
As you move through the story of Horizon Forbidden West, the machines get larger and tougher to beat. The biggest risks aren’t just in the story, though. You can also find big machines like Tremortusks and Slaughterspines in side tasks, Cauldrons, and even while you’re traveling. So, now that we know that, let’s talk about the machines that are the hardest to fight in the game.
These machines that look like elephants or mammoths are very scary. Not only are they huge, but they can also hit with different types of elements. They will charge, stomp, hit, and blast you with electricity, plasma, rocket fire, and, worst of all, fire rocks. Keep some frost ammunition on hand.
The machine is both a heavyweight and a fighting machine. The only way to get rid of a Tremortusk is to finish the KAPPA pot, which is the hardest thing on the map.
The Thunderjaw is one of the biggest and most dangerous monsters you’ll face. When you find one in the wild, it’s bad enough, but at least you can run away. sp.. s.
Close up, you’ll have to avoid charges and tail whips, which can do a lot of damage. Even from far away, the Thunderjaw is hard to get away from because of its fast-firing plasma guns. The same is true of its laser beam and disc launcher that fires exploding discs.
You’ll first find this huge machine that looks like a bat when you’re looking for Demeter in a place that’s been covered with plants. The heavyweight gets hit with a lot of blows, maybe even too many.
Pulse stomps, striking flurry, camouflage, bomb barrage, ice mines, flash bang, acid spit, plasma bombs, and noxious gas are some of the things the Dreadwing can do. Fighting machines that can fly is already hard, but the Dreadwing’s ability to blend in makes it even harder. The machine is strong against frost, shock, and acid, but weak against fire.
All the other machines in Forbidden West are different from the Specter. Because it is linked to the Far Zenith, its technology and defenses are different. Luckily, Specters only appear during major or side missions, so you won’t have to worry about running into one in the open world.
The machine is always ready for battle and has its own weapons and skills. They can also regenerate any armor you’ve managed to remove, so your hard work can quickly come undone if you give it the chance to recuperate.
It would be an understatement to say that the Slaughterspine is strong when plasma is used to attack it. This huge dinosaur can fire plasma beams, orbs, plumes, homing shots, and just about anything else. The Slaughterspine is fairly popular in the open world, where you can find them wandering around aimlessly.
The Slaughterspine’s biggest weakness is Purgewater, so you should make a lot of traps before going near it. But no matter what you do, the average level of the Slaughterspine is 45, making it a real force to be reckoned with no matter where you find it.
One of the first big machines you’ll have to fight during the main quest is the Slitherfang.This huge machine that looks like a snake is just as dangerous as the animal it looks like. The Slitherfang is hard to hit because it moves quickly and has a thin body.
But the fact that it’s round and moves fast isn’t the only thing that makes it hard to hit. The Slitherfang can quickly dig beneath and hide, then shoot up out of the ground below you.
The Burning Shores DLC will show you how tough machines that look like frogs can be. The Bilegut is a big frog or toad-like machine that uses elemental acid attacks. Aside from the damage acid does, the Bilegut’s strong back legs help it move around the battlefield.
You’ll need to put some space between yourself and the machine, but even when you’re far away, the Bilegut can jump at you and do a lot of damage.
The Stormbird is a big and scary machine that is usually found in high-altitude places like snowy mountain tops. The flying machine is quick and determined. Once it spots you, it chases you down and attacks you hard. You can think of the Stormbird as the Sunwing’s much bigger and more aggressive cousin. You should not ride this bird.
While fire, shock, and frost damage hit you, it will be hard for you to shoot it out of the air. When a Stormbird is in the air, it is often hard to hit it. But the fight would still be hard even if it couldn’t fly.
In your search for Poseidon, you will end up in the home of a huge sea monster in 8 Ball Pool. The Tideripper is so large and cozy in the space that you need to completely avoid it before draining the room. You won’t be able to fight until it’s on the ground, and it won’t be an easy fight.
Some of the Tideripper’s most powerful moves, like water blasts and spins, are based on water. And if that wasn’t hard enough, the Tideripper could use its antenna to call in annoying guests.
When you fight a Rockbreaker, it won’t be a quick battle. You’ll need to plan and take your time with the big machine that looks like a snake. When it’s underground digging, you don’t know when or where it will come out to attack.
When the Rockbreaker is above ground, it will fire a flurry of big rocks at you. These rocks do a lot of damage and are hard to avoid. The machine is also good against fire, so be ready to use frost and shock ammo to fight.